Boxy Boy
Namco
1990
Arcade
Arcade
Puzzle
Not Rated
Images



Description
Souko Ban Deluxe (倉庫番DELUXE Sōkoban Derakkusu), known as Boxy Boy in the United States is a puzzle arcade game released by Namco in 1990; it runs on Namco System 1 hardware, and is based on the Sokoban game series, by Thinking Rabbit. It is a graphically enhanced implementation of the then-8-year-old Japanese puzzle game phenomenon, and is the only implementation of Sokoban to be released in the arcades – and while it features all the rules of regular Sokoban it also has a timer which determines how long the player character, “Rabi-kun”[1] will have to clear the current round, before the game ends – and even if the player decides that he or she has to start the round over, the timer will not be reset. If the player runs out of time, he or she can insert another coin to continue from the current round, with a full timer; there are fifty-five in all, and the player can start from the first, twelfth, twenty-third, thirty-fourth and forty-fifth ones. The five rounds whose numbers are multiples of eleven are also indicated with a question mark – and, after the player clears one of the five rounds whose numbers are multiples of ten, he or she shall actually get to see the following (question-marked) round. If the player clears a round in enough steps (a step is counted every time the player pushes the joystick, or presses the Reverse Button to undo one of his or her previous moves), he or she will also receive a “Best Steps” or “Good Steps” bonus – and some of the music in this game was later reused in Namco’s unreleased prototype game Puzzle Club (although it was never actually released in the arcades).
Boxy Boy
Overview & History
Released in 1990 by Data East, Boxy Boy (known in Japan as Sokoban Perfect) is a brilliant puzzle-arcade adaptation of the classic warehouse-keeper logic challenge. Moving far beyond abstract block-pushing, the game injects a vibrant, cartoonish aesthetic and an escalating difficulty curve into the subgenre. Players take on the role of a stout, blue-capped warehouse worker named Boxy, tasked with clearing chaotic logistics floors filled with stray crates, hazardous pits, and moving obstacles. Across dozens of meticulously designed stages, the game shifts the Sokoban concept from a leisurely pencil-and-paper pastime into a sweat-inducing spatial puzzle where a single mistimed shove results in an irreversible deadlock, forcing a quick restart.
Gameplay Features & Mechanics
The core gameplay revolves around pushing wooden and iron crates across a grid-based floor into designated storage zones. Boxy cannot pull blocks or walk through them, meaning every single push must be calculated multiple steps in advance. Unlike standard puzzle ports, Boxy Boy introduces arcade flair with ticking time bonuses, fragile ice tiles that shatter after one crossing, and conveyor belts that dynamically alter item trajectories. As you progress through the themed warehouses, levels introduce warp zones, locked doors requiring matching keys, and static barriers that demand intricate routing. Success requires spatial foresight, patience, and the ability to visualize retrograde solutions—working backward from the goal state to Boxy's starting position.
Keyboard Controls
- Arrow Keys / D-Pad: Move Boxy across the grid / push crates
- Action Keys: Undo last move / Restart current level
- Enter: Start / Pause
What's new
★ 3.3 / 5 · 46 votes
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