Guardian

Arcade
Get Star, also known as Guardian, is an action title developed by Toaplan and published by Taito in 1986. In the game, the player character fights their way across various planetscapes and defeats boss characters to clear each planet, before moving on to other planets to do the same. Each planet ...
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Developer
ToaPlan
Released on
1986
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Beat 'em Up
Publisher
Taito
ESRB Rating
Not Rated
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Description

Get Star, also known as Guardian, is an action title developed by Toaplan and published by Taito in 1986. In the game, the player character fights their way across various planetscapes and defeats boss characters to clear each planet, before moving on to other planets to do the same. Each planet has a different theme to the environment.

Guardian

Overview & History

Released into the bustling arcade scene of 1988 by Aicom, Guardian is a forgotten sci-fi scrolling shooter that plunges players into a bio-mechanical war zone. Departing from the typical cosmic fighter tropes of its era, the game tells the grim storyline of a sentient organic combat suit—the titular Guardian—sent deep into the sentient alien supercomputer known as "The Nexus" to purge a corrupting nano-virus before it consumes the galaxy's remaining planetary defenses. While it didn't achieve the household name status of contemporaries like R-Type, coin-op enthusiasts remember it for its grotesque, biomechanical art direction heavily inspired by H.R. Giger, featuring fleshy corridors and pulsing technological entrails.

Gameplay Features & Mechanics

Unlike standard side-scrollers, Guardian introduces a dynamic momentum-based flight system. Players must carefully manage their inertia as they navigate claustrophobic, branching organic tunnels. The game introduces an innovative "Symbiotic Arsenal" upgrade mechanic: enemies drop genetic fragments that allow the Guardian to morph its primary appendages on the fly. You can switch between the sweeping Plasma Scythe for close-quarters crowd control, the homing Spore Launcher for tracking elusive targets, and a localized Energy Shield that doubles as a ramming weapon. Boss encounters are multi-phase endurance tests requiring players to target weak biological nodes while dodging bullet-hell projectile patterns.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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★ 2.9 / 5 · 35 votes