JoJo’s Venture

Arcade
JoJo no Kimyou na Bouken was originally released in the arcade in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo's Venture. The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events o...
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5.0/5 Votes: 1
Developer
Capcom
Released on
1998
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Fighting
ESRB Rating
Not Rated
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Description

JoJo no Kimyou na Bouken was originally released in the arcade in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo’s Venture.

The game combines Capcom’s trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki’s creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of the series’ signature guardian spirits that accompanies almost every character and can be summoned or dismissed at will by the player, resulting in variations in the character’s move list and abilities.

JoJo's Venture

Overview & History

Released in arcades by Capcom in 1998, JoJo's Venture (known in Japan as JoJo no Kimyō na Bōken) is a landmark 2D fighting game based on Part 3 of Hirohiko Araki’s iconic manga, Stardust Crusaders. Running on the CP System III (CPS-3) hardware, the game boasts breathtaking hand-drawn sprites that authentically capture the flamboyant, hyper-muscular art style of the source material. The storyline follows Jotaro Kujo and his grandfather Joseph Joestar as they travel to Egypt to defeat the resurrected vampire Dio Brando, picking up allies like Muhammad Avdol, Noriaki Kakyoin, Jean Pierre Polnareff, and Iggy along the way. Capcom crafted an innovative system that bridged traditional arcade fighting with the supernatural flair of the manga's psychic manifestations known as Stands.

Gameplay Features & Mechanics

Unlike standard sprite fighters, JoJo's Venture introduces the Stand Gauge mechanic. Players can freely summon or dismiss their Stand at the touch of a button. While active, Stands can execute devastating combo strings, launch independent projectile attacks, and act as a shield, but if the Stand takes too much damage, the user enters a vulnerable 'Stand Crash' state. The game also features a unique 'Guard Cancel' system and cinematic Super Moves that recreate iconic moments from the manga, such as Jotaro's devastating 'Ora Ora' barrage. The roster includes specialized fighters like Iggy, who utilizes unpredictable dog-based movement, and complex zoning characters like Kakyoin. Environmental hazards and destructible stages further immerse players in the perilous globe-trotting journey toward DIO's Cairo mansion.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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