Kuri Kinton

Arcade
The game stars a police agent who is out to uncover and destroy a terrorist organization, rescue hostages and save the Republic of China. Moves consist of punching, kicking, crouching, jumping and running. Throughout the stage, the player must follow the arrow indicator while fighting off waves o...
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0/5 Votes: 0
Developer
Taito
Released on
1988
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Beat 'em Up
ESRB Rating
Not Rated
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Description

The game stars a police agent who is out to uncover and destroy a terrorist organization, rescue hostages and save the Republic of China. Moves consist of punching, kicking, crouching, jumping and running. Throughout the stage, the player must follow the arrow indicator while fighting off waves of enemies. Deadly traps are also around and must be avoided. The left Power meter indicates the player’s health, while the right one indicates a boss enemy’s health. Defeating a stage boss takes the player to the next stage. Enemies and bosses get progressively harder through each stage.

Kuri Kinton

Overview & History

Released by Taito in 1988, Kuri Kinton is a quirky, mythologically inspired arcade action platformer that stands out for its blend of traditional Asian folklore and frantic side-scrolling combat. Players take on the role of Kong, a martial artist on a perilous quest to rescue his kidnapped sister from the clutches of the underworld's demon king, Yaksa. Unlike standard beat-'em-ups of the era, Taito infused Kuri Kinton with unique projectile mechanics and vertical level designs that required players to master both melee martial arts and mystical energy blasts across six distinct, trap-laden realms.

Gameplay Features & Mechanics

The core gameplay revolves around Kong's ability to unleash the titular "Kuri Kinton"—concentrated spiritual energy blasts—alongside standard close-combat martial arts kicks and punches. Defeating specific glowing enemies yields power-ups that enhance Kong's chi output, allowing his energy waves to pierce multiple targets or travel further across the screen. The levels demand precise platforming, featuring crumbling ledges, fire-breathing statues, and relentless waves of goblins, oni, and flying spirits. Boss encounters at the end of each stage test the player's reflexes, forcing a careful balance between aggressive projectile spamming and defensive evasion.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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★ 3.2 / 5 · 52 votes