Time Pilot ’84: Further Into Unknown World

Arcade
Time Pilot '84: Further Into Unknown World is an eight-way scrolling shoot 'em up, released in 1984 by Konami. It is the sequel to Time Pilot. The player pilots a craft over many time periods. Unlike the original which told the year of each level, the new time periods are designated by new enemie...
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Developer
Konami
Released on
1984
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Shooter
ESRB Rating
Not Rated
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Description

Time Pilot ’84: Further Into Unknown World is an eight-way scrolling shoot ’em up, released in 1984 by Konami. It is the sequel to Time Pilot. The player pilots a craft over many time periods. Unlike the original which told the year of each level, the new time periods are designated by new enemies and different colors.

There are a large number of enemy types in the game. They each have varying movement patterns, difficulty, and point values. The first button is used to fire a standard shot, which can destroy green-colored enemies. The second button is used to fire missiles, which can destroy the silver-colored enemies. You need to lock on to a silver enemy to fire missiles at it. Destroying enough green enemies brings out a large silver “boss” enemy that must be dispatched before advancing to the next level.

Time Pilot '84: Further Into Unknown World

Overview & History

Released by Konami in 1984 as the ambitious sequel to the beloved multidirectional shooter *Time Pilot*, *Time Pilot '84: Further Into Unknown World* pushed the limits of the standard arcade cabinet. Abandoning the vertical-slice time travel of its predecessor, this iteration trades biplanes and UFOs for a gritty, near-future sci-fi aesthetic scored by an unforgettable, synthesized soundtrack. Players pilot an advanced sub-space fighter through various perilous epochs, tasked with hunting down rogue temporal armadas while rescuing stranded pilots drifting helplessly in the digital void.

Gameplay Features & Mechanics

Unlike the original fixed-screen combat, *Time Pilot '84* introduces a fully scalable, pseudo-3D perspective where your ship constantly moves across a dynamic grid. The core gameplay revolves around a constant loop of hunting down specific enemy formations while dodging relentless incoming fire. As you destroy designated targets, a portal opens, dragging you forward into a completely different century—ranging from 2019's robotic wars to the distant year 2084. At the end of each era, players face a towering, screen-filling boss unit. The screen features a unique radar tracking system and a rescue mechanic; plucking wandering cosmonauts out of danger rewards massive bonus points, perfectly balancing aggressive offense with high-stakes spatial awareness.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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