Wizard Fire

Arcade
In the 4th century A.D., in the Empire of Gaul, the evil Zenon plans to take a hundred and one lives to open the Dragon Shrine and raise an army of undead. As the Sage foretold, the Shining Knights of the Wizard Fire are the ones to sweep the minions of evil.
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0/5 Votes: 0
Developer
Data East
Released on
1992
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Beat 'em Up
ESRB Rating
Not Rated
Cooperative
Yes
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Description

In the 4th century A.D., in the Empire of Gaul, the evil Zenon plans to take a hundred and one lives to open the Dragon Shrine and raise an army of undead. As the Sage foretold, the Shining Knights of the Wizard Fire are the ones to sweep the minions of evil.

Wizard Fire

Overview & History

Released in 1992 by Data East, Wizard Fire (originally known in Japan as Dark Seal 2) is a dark fantasy arcade hack-and-slash game that serves as the sequel to Gate of Doom. Blending top-down dungeon crawling with fast-paced cooperative beat-'em-up action, the game drops players into a grim medieval world overrun by monsters, cultists, and ancient evils. Players must battle through treacherous dungeons, crumbling castles, and otherworldly dimensions to retrieve stolen magical crystals and thwart the resurrection of a malevolent shadow entity. Its distinct sprite scaling, atmospheric fantasy art style, and blend of melee combat with screen-clearing spellcasting helped it stand out in arcades dominated by traditional side-scrolling fighters.

Gameplay Features & Mechanics

Wizard Fire supports up to two simultaneous players, offering a choice of four distinct heroes: the agile Knight, the ferocious Wizard (who handles like a battle-mage), the deadly Elf, and the hulking Dwarf. Each character features unique attributes, ranging from melee reach to magical affinity. The gameplay relies on navigating intricate, isometric environments while managing two primary attack inputs: a physical weapon strike and a dedicated magic button. Collecting mystical orbs scattered throughout stages charges up devastating elemental spell attacks capable of decimating waves of approaching goblins, skeletal warriors, and grotesque bosses. Unlike standard brawlers, positioning and dodging enemy projectiles are crucial for survival, as health items are notoriously scarce. The game also incorporates branching paths and interactive traps, forcing players to adapt their combat strategies on the fly.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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