Wonder Boy Deluxe

Arcade
Wonder Boy (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone). Wond...
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Developer
Escape
Released on
1986
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Platform
Publisher
Sega Enterprises
ESRB Rating
Not Rated
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Description

Wonder Boy (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone).

Wonder Boy is a horizontally-scrolling run ‘n’ jump game featuring a tribal-like boy whose girlfriend, Tina, has been kidnapped by the dark King. The player must guide Wonder Boy through seven areas, each consisting of four rounds, to reach the dark king and rescue his girlfriend.

The game scrolls from left to right and each round is full of platforms and obstacles to negotiate, as well as numerous enemies that must either be avoided or killed. Wonder Boy’s vitality (health) constantly depletes and he must collect the fruit that regularly appears to keep his vitality topped up.

Enemies can only be killed after Wonder Boy has armed himself with a stone hammer. The hammer and other items can be found in large eggs that occasionally appear. Running into the eggs breaks them and releases their contents. Other items include a skateboard with which Wonder Boy can rush through the levels and survive one attack by an enemy and an angel that offers temporary protection and allows him to destroy foes by simply running into them.

There are also eggs that contain unpleasant surprises, including curses that deplete vitality at a faster rate or poisonous mushrooms that remove all of Wonder Boy’s vitality in one go. These Bad eggs can be easily spotted, as they are covered in red spots.

There is also one doll to collect in each round that doubles the bonus points awarded at the end of the stage. If all 28 dolls are collected, an eighth area will be unlocked. The game’s stages are made up of forests, hills, oceans, caves, ice palaces and occasionally mountains lands.

At the end of every area (after every forth round), Wonder Boy will encounter an incarnation of the chief antagonist as a boss character. Once defeated, the mighty lord’s mask flies off and transforms into a bonus item, such as a tea cup or a piece of fruit, for the boy to collect. The evil witch doctor then makes his escape.

Round 8: If you manages to finish the game (Round 7 area 4) without forgetting any of the sweet little faces that multiply the vitality at the end of the screen, you can enjoy the Round 8.

Wonder Boy Deluxe

Overview & History

Released by Escape (now Westone) and published by Sega in 1986, Wonder Boy is a seminal platforming arcade classic that later found massive success when ported to the Sega Master System and SG-1000 as Wonder Boy Deluxe. The storyline casts players as Boy (named Tom-Tom in later versions), a brave caveboy on a perilous quest to rescue his kidnapped girlfriend, Tanya, from the clutches of the evil king, Dr. Drak. Across seven distinct areas—ranging from dense prehistoric jungles and deep caves to scorching deserts and icy tundras—players must navigate treacherous terrain while managing a relentless vitality meter.

Gameplay Features & Mechanics

What sets Wonder Boy Deluxe apart from standard platformers of its era is the introduction of the countdown vitality gauge. This meter constantly depletes over time, forcing players into a brisk, aggressive pace. To survive, Tom-Tom must continuously collect life-restoring fruit—such as apples, bananas, and pineapples—scattered across the stages. Tom-Tom’s primary offensive move is throwing stone hatchets, which can be upgraded by collecting special power-ups like the Skateboard for blazing-fast speed and temporary invincibility, or the fairy companion, Tina/Melul, who grants temporary invulnerability against hazards. However, the skateboard also removes Tom-Tom's ability to stop immediately, adding a chaotic layer of momentum management. Players must strategically break large eggs to reveal weapons, point bonuses, or dangerous negative items like the flashing poison mushroom. The game demands precise jump arcs, careful timing against rolling boulders, and mastery over moving platforms.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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