X Multiply
Irem
1989
1–2 Players
Arcade
Arcade
Shooter
Not Rated
Yes
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Description
XMultiply is a side-scrolling shooter published by Irem, and similar in style to their earlier R-Type. In 1998, the game was released with Image Fight as a one-disc doublebill on PlayStation and Sega Saturn.
The game itself is a side-scroller like R-Type, albeit with a short vertical-scrolling area towards the end of the sixth level. Instead of the Force pod, however, the main power-up apparatus takes the form of two flexible tentacles. The tentacles are invulnerable to all enemy attacks, and can be positioned with careful maneuvering of the X-002. Konami’s Xexex is based on a fusion of this weaponry with the Force system of R-Type. In the PlayStation 2 game R-Type Final, the ship “Cross The Rubicon” uses the “Flexible Force”, a Force based on XMultiply with roughly the same attacks.
The game centers around an unusual alien invasion against a colony planet in the year 2249—the aliens themselves are microscopic creatures that invade, infect, and kill the colonists. Scientists have deployed the microscopic fighter X-002 into the body of the hapless woman whose body has been invaded by the alien queen.
X Multiply
Overview & History
Released by Irem in 1992, X Multiply (originally known in Japanese as *Multi Multiply*) is a grotesque, biomechanical side-scrolling shoot 'em up that serves as a conceptual cousin to the legendary R-Type series. Set in a microscopic universe, the storyline follows a futuristic nano-machine named X-002, which is injected into the human body to eradicate an aggressive, alien-like parasite infection that is mutating the host's cells. Diverting from typical deep-space sci-fi tropes, this macabre arcade title immerses players in an unsettling, fleshy interior landscape filled with pulsating organs, bone structures, and nightmarish microscopic lifeforms.
Gameplay Features & Mechanics
Unlike Irem's flagship series, X Multiply introduces a distinctive defensive and offensive mechanic: two articulated, whip-like tentacles attached to the player's craft. These appendages can be manipulated using the environment and player momentum to shield against incoming organic spores or wrap around obstacles to strike hidden enemies from blind spots. Players collect colored power-up crystals that drastically alter the behavior of these tentacles, transforming them into flamethrowers, lasers, or localized energy shields. The level design forces tactical positioning, as the fleshy corridors constantly expand, contract, and secrete hazardous biological fluids, demanding absolute precision and memorization across its six challenging stages.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
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