Super Pac-Man

Arcade
Super Pac-Man is the fourth title of the Pac-Man series of games, released in Japan on August 11, 1982 and North America on October 1, 1982 and it is the fourth starring Pac-Man himself. It is also the second game to be created by series originator Namco, as Ms. Pac-Man (the second in the series)...
Download
0/5 Votes: 0
Developer
Namco
Released on
1982
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Action
ESRB Rating
Not Rated
Report this app

Images

Description

Super Pac-Man is the fourth title of the Pac-Man series of games, released in Japan on August 11, 1982 and North America on October 1, 1982 and it is the fourth starring Pac-Man himself. It is also the second game to be created by series originator Namco, as Ms. Pac-Man (the second in the series) and Pac-Man Plus (released a few months before Super Pac-Man) were created without Namco’s involvement.

Super Pac-Man

Overview & History

Released by Namco in 1982, Super Pac-Man arrived as the second true sequel to the arcade phenomenon that swept the globe. Rather than relying on the simple dot-munching formula of its predecessors, designer Toru Iwatani radically overhauled the core objective, shifting the thematic focus from navigating a standard maze to a frantic warehouse treasure hunt. Instead of eating small pellets to clear the screen, players must navigate labyrinthine chambers to devour rows of padlocked padlocks and the scattered fruit that unlocks them. While it never quite achieved the ubiquitous cultural footprint of the original 1982 classic, Super Pac-Man remains a fascinating, high-speed evolutionary stepping stone in arcade history, demanding a completely different tactical mindset from veteran maze-chasers.

Gameplay Features & Mechanics

The definitive mechanic defining Super Pac-Man is the removal of standard dots in favor of gates and keys. To open pathways and reveal high-scoring bonus items like apples, bananas, and coffee mugs, Pac-Man must first consume floating keys scattered throughout the playfield. The ultimate game-changer is the introduction of the Star icons. Eating a Super Star transforms Pac-Man into a giant, invulnerable behemoth capable of crushing ghosts underfoot while moving at twice his normal speed, though this god-mode is strictly time-limited. Furthermore, a secondary "Super" star can be grabbed while already enlarged, granting a temporary speed and point multiplier. Intermission cutscenes feature quirky animations of Pac-Man struggling with his new oversized appetite, bridging the gap between maze rounds and adding distinct personality to the quarter-munching experience.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

Video

What's new

★ 3.9 / 5 · 114 votes