Marvel vs. Capcom: Clash of Super Heroes

Arcade
Various characters from Capcom games and Marvel Comics compete against each other in this classic Vs. brawler from Capcom. Unlike its predecessors, it adds the ability to call out a designated helper character during gameplay. Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-li...
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Developer
Capcom
Released on
1998
Size
1–2 Players
Version
Arcade
Requirements
Arcade
Downloads
Fighting
ESRB Rating
Not Rated
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Description

Various characters from Capcom games and Marvel Comics compete against each other in this classic Vs. brawler from Capcom. Unlike its predecessors, it adds the ability to call out a designated helper character during gameplay. Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998.

Marvel vs. Capcom: Clash de Super Heroes

Overview & History

Released by Capcom in 1998 for the CP System II arcade hardware, Marvel vs. Capcom: Clash of Super Heroes serves as the triumphant third installment in Capcom’s legendary crossover fighting series. Set against a backdrop where Professor Charles Xavier's consciousness merges with Magneto to create the malevolent entity Onslaught, heroes and villains from both universes must unite. The storyline climaxes as Onslaught threatens to remake the Earth, forcing characters like Spider-Man, Captain America, Ryu, and Mega Man into an epic showdown. Bridging the gap between 1996's X-Men vs. Street Fighter and 2000's Marvel vs. Capcom 2, this arcade classic refined the tag-team formula by introducing the groundbreaking Variable Assist system and chaotic multi-character screen-clearing hypers.

Gameplay Features & Mechanics

Operating on a dynamic two-on-two tag-team foundation, the game departs from traditional fighters by allowing players to summon their partner character mid-combo via the Assist system. This mechanic enables dizzying custom combo extensions and relentless offensive pressure. A standout addition is the "Variable Cross," which temporarily brings both fighters onto the screen simultaneously, allowing for devastating synchronized super moves and chaotic screen control. Furthermore, players can activate the "Crossover" mechanic to trigger powerful secret characters like the metallic war-machine version of Arthur from Ghosts 'n Goblins, the towering Colossus, or the iconic Lilith. Characters retain their signature moves translated into high-octane anime flair—Ryu can freely shift into his Shotokan, Ansatsuken, or Shin-Akuma states mid-battle, while Wolverine unleashes his trademark Berserker Barrage.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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