Teenage Mutant Ninja Turtles: Turtles in Time
Konami
1991
1–4 Players
Arcade
Arcade
Beat 'em Up
Not Rated
Yes
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Description
Sunday evening. You’re sitting around the sewer watching your main reporter, April O’Neil do a live remote from the Statue of Liberty, then it happens. A humungoso flying android screams out of the sky and rips Lady Liberty from her foundation, sending hundreds of freaked out tourists into the harbor below. “No way!” cries Raphael. “Way”, replies Donatello, and the crazy quantum chase is on!
Journey through multiple levels of enormous graphics, the largest and craziest talking Turtles ever with eons of bodacious battlegrounds, from prehistoric to futuristic galaxies. Get ready for the 3-D jab and toss that sends enemies flying right in your face. Mondo body slams and pizza power bonuses make you more Turtle than ever before. You better believe you’re going to need it. Shredder’s out for Turtle hide. And he’s got all the time in the world to get it.
Teenage Mutant Ninja Turtles: Turtles in Time
Overview & History
Released by Konami to coin-op arcades in 1991, Teenage Mutant Ninja Turtles: Turtles in Time stands as the pinnacle of the golden era of cooperative beat-'em-up arcade games. Building upon the massive success of their 1989 predecessor, Konami crafted a time-bending narrative where Krang steals the Statue of Liberty using a giant Time Shredder. This sends Leonardo, Raphael, Donatello, and Michelangelo hurtling through temporal rifts, fighting across prehistoric eras, pirate-infested seas, futuristic cities, and the Technodrome itself. The game accommodated up to four players simultaneously in its original cabinet incarnation, making it an absolute staple of bustling arcades and pizza parlors.
Gameplay Features & Mechanics
Turtles in Time refined the side-scrolling brawler genre with lightning-fast combat, vibrant sprite work, and revolutionary interactive elements. Players face hordes of Foot Soldiers, Mousers, and iconic bosses like Bebop, Rocksteady, and Super Shredder. Each turtle boasts distinct stats and visual flairs: Leonardo is balanced, Raphael has a quick rolling attack, Donatello possesses superior weapon reach, and Michelangelo offers high agility. The control setup utilizes an eight-way joystick alongside two primary buttons for jumping and attacking. Pressing both buttons simultaneously executes a desperate defensive spin-attack that clears surrounding enemies at the cost of a sliver of health. What truly elevates the gameplay is the introduction of directional throws. By hurling minor foot soldiers directly toward the screen using the cabinet glass-breaking perspective, players engage directly with the audience in a uniquely cinematic arcade tradition. Hoverboard stages break up the traditional ground-pounding formula with frantic, pseudo-3D obstacle dodging and projectile deflection, ensuring the pacing never flags from start to finish.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
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★ 4.6 / 5 · 385 votes
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