Section Z
Capcom
1985
1–2 Players
Arcade
Arcade
Shooter
Not Rated
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Description
Section-Z was produced by Capcom in 1985.
Alien Invaders approach the solar system from their interstellar battle platform, named Fortress Balangool. Under the command of the Master Control, named L-Brain, the Invaders defeat Earth’s space forces. Only one hero, Captain Commando remains to defeat the alien armada by entering Balangool and fighting through the various sections until reaching Section-Z.
Section-Z is a side-scrolling shooter where the player must travel through the maze that is Balangool. Typically this consists of traveling through a scrolling corridor and reaching the end where a new direction must be chosen. Captain Commando’s abilities are shooting directly left or directly right while moving around the screen. Power-ups can be collected by defeated enemies and include; improved lasers, a 3-way cannon and shield, these can be stored until needed. There are also SMS (Special Transmission Shell) power-ups, which require energy to use Energy units, are used to absorb enemy fire. Loss of all energy or running into an enemy or a wall causes death.
Certain sections of Balangool are blocked until a generator can be found and destroyed. There are four different boss creatures that must be defeated when encountered.
Section Z
Overview & History
Released by Capcom in 1985 as a coin-op arcade game before its legendary 1987 port to the Nintendo Entertainment System (NES), Section Z is a pioneering sci-fi side-scrolling shooter. The storyline thrusts players into the boots of Captain Commando (or a nameless cyborg commando in later lore), tasked with infiltrating the subterranean L-Sec underground base of the malicious Balzar empire. The mission: navigate the treacherous labyrinthine corridors of 'Section Z' and annihilate the alien leadership before they unleash ultimate devastation upon Earth. Unlike traditional horizontal shmup formulas, the game features non-linear maze exploration where players must blast through directional barriers and teleport through strategic warp zones.
Gameplay Features & Mechanics
Distinct from standard arcade shooters, Section Z equips the protagonist with a 360-degree rotational blaster and a jetpack, allowing freedom of movement in multiple directions. As players blast through biological-mechanical alien hordes, they collect orange energy capsules known as 'Power Balls'. These currency-like items can be spent at heavily guarded supply stations—the lettered doors labeled A through Z—to upgrade weaponry, such as acquiring the powerful 3-Way Gun, the devastating L-Laser, or life-saving defensive shields. The frantic pacing demands quick reflexes, precise dodging of alien projectile fire, and memorization of the complex maze layouts to reach the final organic supercomputer core.
Keyboard Controls
- Arrow Keys / D-Pad: Move character and aim weapon in 8 directions
- Action Keys: Shoot / Confirm selection at supply stations
- Enter: Start / Pause
Video
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★ 3.4 / 5 · 53 votes
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