Double Dragon II: The Revenge
Technōs Japan
1988
1–2 Players
Arcade
Arcade
Beat 'em Up
Not Rated
Yes
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Description
The Double Dragons – Billy and Jimmy Lee – are back to avenge the loss of Marion! In their quest to defeat the evil Machine Gun Willy, the martial arts duo are challenged in 9 incredible missions, facing ruthless street gangs, nunchaku-toting ninja and giant mutant warriors! The non-stop action winds its way through construction sites, alleyways and underwater hideouts complete with secret elevator shafts, spiked ceilings and razor-sharp mechanical claws!
Double Dragon II: The Revenge
Overview & History
Released by Technos Japan in 1988, Double Dragon II: The Revenge picks up immediately after the tragic events of the original beat-'em-up classic. Marian, the damsel in distress, is ruthlessly gunned down in the opening cutscene by the mysterious leader of the Shadow Warriors, prompting martial arts masters Billy and Jimmy Lee to embark on a globe-trotting vendetta of brutal retribution. Operating on the powerful Data East/Technos custom hardware, this arcade sequel vastly expanded upon its predecessor by introducing breathtaking pseudo-3D environments—ranging from burning factory floors and turbulent helicopter cabins to hazardous moving platforms—accompanied by an unforgettable, driving heavy-metal soundtrack composed by Yamapi (Kazunako Yamane).
Gameplay Features & Mechanics
Unlike standard arcade brawlers of the era, Double Dragon II revolutionized the genre with its distinct, context-sensitive directional control layout. Rather than relying on rigid punch and kick buttons, the primary attack buttons correspond directly to the character's facing direction. Pressing the left attack button always strikes left, and the right button strikes right, allowing the Lee brothers to effortlessly fend off flanking enemies. The game features a devastating arsenal of signature moves, headlined by the iconic Windmill Kick (Cyclone Spin Kick) which grants invulnerability frames and clears surrounding crowds. Players can also execute hair-pulling grabs, knee strikes, and aerial flying kicks. Furthermore, the arcade version introduced simultaneous two-player cooperative play with a toggle for friendly fire ("Team Mode"), forcing players to either coordinate their combos or accidentally demolish their partner amidst the chaos of street justice.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
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