Super Puzzle Fighter II Turbo
Capcom
1996
1–2 Players
Arcade
Arcade
Puzzle
Not Rated
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Description
Using jem blocks, you match up the colors and then destroy them with orbs of a similar color. In the middle of the screen there are two “Super Deformed Anime” fighters who perform moves when you destroy jems. Different moves are performed by destroying different types of jems.
Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent’s screen with blocks and K.O. you win! But get ready for more, because you can’t play just once.
Super Puzzle Fighter II Turbo
Overview & History
Released by Capcom in 1996 for the CP System II arcade hardware, Super Puzzle Fighter II Turbo is a brilliantly frantic competitive puzzle game that cleverly parodies the company’s own fighting game catalog. Drawing heavy aesthetic inspiration from Darkstalkers and the Street Fighter Alpha series, the game transforms iconic martial artists, ninjas, and demons into chibi-style sprites who battle via gem-dropping puzzles. Rather than a traditional fighter, the arcade cabinet offered a head-to-head puzzle experience where clearing blocks directly dictated the physical combat playing out on the center of the screen, with characters executing signature moves, super combos, and comical defeat animations based on the puzzle board's state.
Gameplay Features & Mechanics
The game revolves around matching falling pairs of colored "Normal Gems" with corresponding "Crash Gems" of the same color to clear them from your grid. Clearing gems sends corresponding "Counter Gems" to your opponent's board, which tick down before turning into regular blocks. A defining mechanic is the "Diamond Gem"—matching this wild item instantly eradicates all gems of that specific color across your entire board, triggering massive counter-attacks. As players clear blocks, the center animation shows their chosen character—such as Ryu, Morrigan, Chun-Li, or Hsien-Ko—performing iconic attacks like the Hadoken or Sonic Boom, culminating in devastating Super Combos that dump staggering amounts of garbage blocks onto the rival screen. The match ends when a player's gem stack reaches the top of the grid.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
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★ 4.2 / 5 · 154 votes
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