Super Boy III

Sega Master System
Super Boy 3 is the third Super Boy game, made by Zemina. The game has been drastically changed since the first two titles. Instead of being another variant of Super Boy I, the game has an all-new setting and story. Instead of having graphics ripped from the original Super Mario Bros., the game fe...
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Developer
Zemina
Released on
1991
Size
1 Player
Version
Sega Master System
Requirements
Sega Master System
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Platform
ESRB Rating
Not Rated
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Description

Super Boy 3 is the third Super Boy game, made by Zemina. The game has been drastically changed since the first two titles. Instead of being another variant of Super Boy I, the game has an all-new setting and story. Instead of having graphics ripped from the original Super Mario Bros., the game features graphics ripped from Super Mario World, but with reduced colors to fit the MSX’s technical limits.

Super Boy III

Overview & History

Released exclusively in South Korea in 1992 by Zemina, Super Boy III represents a fascinating chapter in the Sega Master System's regional library. During an era when the 8-bit console had largely been superseded by 16-bit hardware globally, Korean developers kept the Master System thriving with original software and unlicensed ports. This platformer is the final installment in Zemina's homegrown Super Boy trilogy, heavily inspired by Nintendo's Super Mario Bros. franchise but infused with unique, whimsical pixel art, distinct physics, and charmingly eccentric level design that gives it a rare, distinct identity among retro enthusiasts.

Gameplay Features & Mechanics

The storyline drops players into a vibrant fantasy world where the titular hero must traverse sprawling, horizontally scrolling stages packed with bizarre creatures, floating platforms, and hidden items. Unlike standard platforming clones of the era, *Super Boy III* introduces tight gravity mechanics and a momentum-based jump arc that demands precise timing. Players collect floating stars and power-ups scattered throughout the vibrant stages to upgrade their offensive capabilities. Enemies are dispatched either by traditional platforming stomps or by utilizing ranged projectile attacks acquired via special power-ups. The level design cleverly escalates in difficulty, transitioning from sunny meadows to subterranean caves and eerie castles, featuring tricky moving platforms and hazard-filled pitfalls that test even seasoned 8-bit veterans.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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