Zool: Ninja of the ‘Nth’ Dimension

Sega Master System
His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill and a ...
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Developer
Gremlin Graphics Software
Released on
1993
Size
1 Player
Version
Sega Master System
Requirements
Sega Master System
Downloads
Platform
ESRB Rating
Not Rated
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Description

His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages.

In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This “twin” makes all your motions a few seconds after you do.

In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk).

Zool: Ninja of the 'Nth' Dimension

Overview & History

Originally engineered by Gremlin Graphics as Commodore Amiga's answer to Sonic the Hedgehog, Zool: Ninja of the 'Nth' Dimension made a fascinating, stripped-down migration to Sega’s 8-bit Master System late in its lifecycle (around 1995, specifically for European and Brazilian markets). The storyline casts players as Zool, a Gremlin from the Nth Dimension who must conquer Earth's various candy-coated and gadget-themed zones to earn his official ninja rank. Unlike the 16-bit iterations, the Master System port brings a unique, crunchy aesthetic and distinct level geometry. It relies on the Z80 processor to handle the frantic pacing, colorful sprites, and Chiptune soundtrack that defines this obscure 8-bit gem.

Gameplay Features & Mechanics

Zool is heavily defined by relentless momentum and verticality. Levels are labyrinthine confectionery nightmares, divided into themed worlds like Sweet, Toy, and Music. Zool’s primary offense relies on projectile attacks—shooting various candy-shaped missiles—rather than close-quarters combat, though he can also dispatch enemies with a well-timed flying kick. The Master System version famously features wall-climbing mechanics, allowing Zool to scale vertical surfaces seamlessly to hunt down hidden items and escape dead ends. Collecting specific items triggers mini-games or awards extra lives, while maintaining high speeds is essential to beating the relentless level timers. The game is notoriously difficult, demanding precise platforming and absolute mastery of Zool's slippery acceleration.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

Video

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