Volfied

TurboGrafx-16
The space ship Monotros has returned after receiving an SOS call to save his home world (Volfied) from alien invaders and has to defeat a different boss and his minions in each level. Volfied is very similar to Qix -- the player takes control of an ship/object whose purpose is to roam the screen,...
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Developer
Taito
Released on
1989
Size
1 Player
Version
TurboGrafx-16
Requirements
NEC TurboGrafx-16
Downloads
Action
ESRB Rating
Not Rated
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Description

The space ship Monotros has returned after receiving an SOS call to save his home world (Volfied) from alien invaders and has to defeat a different boss and his minions in each level. Volfied is very similar to Qix — the player takes control of an ship/object whose purpose is to roam the screen, forming shapes and removing them from the play field. By way of reward, a picture is gradually revealed in the removed areas of the screen. The borders of the area which the player has not cleared become the border of the area the player’s pointer can move along. When not cutting the ship is protected by a shield the shield decreases over time and when it hits zero the enemies can also kill you when not cutting.

The player’s object must avoid contact with any of the enemies which float around the screen, as this will weaken and eventually destroy it. Barriers limit which parts of the border boxes can be formed through. The goal is to clear 80% or more of the screen, and each additional percent adds bonus points. Most levels contain power-up blocks these power-ups can be claimed when the area around it is removed. Possible power-ups are increased speed (S), time frees for the enemies (T), pause you shield from counting down (P), a laser to shoot the smaller enemies (L), all smaller enemies are killed instantly (C) and a weapon to kill the boss (a red tomato only found in blocks with the red light).

This game allows for one or two player games in three difficulty levels, but offers no passwords or saved games across its numerous levels.

Volfied

Overview & History

Originally conceptualized by Taito in 1989 as the true arcade sequel to the legendary Qix, Volfied found a brilliant, highly sought-after conversion on the TurboGrafx-16 (known in Japan as Ultimate Geist for the PC Engine HuCard format in 1992). Eschewing typical side-scrolling platform tropes, this sci-fi territorial acquisition puzzle game casts players as the pilot of a nimble starfighter named the Monor. Your home world has been invaded and decimated by the alien Zios empire, and the surviving colonists have been imprisoned within a massive, fortified mothership. You must systematically infiltrate and dismantle this colossal dreadnought from the inside out to rescue your people before the ship self-destructs.

Gameplay Features & Mechanics

Unlike standard arcade shooters, combat in Volfied is defensive, strategic, and spatial. Piloting along the unmapped perimeter of a playing field, your ship draws laser lines inward to carve out geometric chunks of territory. Once a closed loop is completed, that region is reclaimed, shrinking the playable boss area and eliminating any trapped alien entities roaming inside. The core twist involves timing and risk management: while drawing lines, your ship is vulnerable to hazards, bouncing geometric sprites, and the patrolling bosses who fire relentless energy barrages. Fortunately, destroying wandering energy pods yields powerful weaponry modifications, including piercing lasers, speed boosts, and temporary shields. Across sixteen increasingly labyrinthine levels, the enemy patterns morph from simple geometric floaters to aggressive biomechanical terrors, demanding precise corner calculations, rapid spatial awareness, and nerves of steel to successfully claim the mandatory 80% of each board's real estate.

Keyboard Controls

  • Arrow Keys / D-Pad: Navigate the Monor along the outer perimeter and draw cutting lines
  • Action Keys: Deploy plasma cutter to start drawing lines / Fire collected weapon power-ups
  • Enter: Start game / Pause action

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