Barunba
Zap
1990
1 Player
TurboGrafx-16
NEC TurboGrafx-16
Shooter
Namco
Not Rated
Images



Description
Barunba is a shooter in comic style.
You control a spacecraft that has a weapons ring around it and therefore can shoot in various directions. Weapons can be upgraded by shooting enemies and picking up the pods they might change in. The levels automatically scroll and move in all directions. Each level has its own theme and is quite long and has two bosses: a mid-level boss and an end boss. Both bosses have to be defeated before you can continue to finish the level or go to the next. A status bar at the bottom of the screen shows the energy bar of your ship and it’s game over when that bar has depleted.
Barunba
Overview & History
Released by Hudson Soft in 1990 exclusively for the PC Engine in Japan—and later finding its way to Western audiences via the TurboGrafx-16 platform—Barunba is a delightfully bizarre and challenging horizontal scrolling shoot-'em-up. Diverging from the sleek, high-tech fighter ships typical of the era, the game thrusts players into an organic, surrealist cosmos filled with biological monstrosities, crystalline caverns, and psychedelic mechanical flora. As the pilot of a flexible, articulated ship reminiscent of a cosmic centipede, your mission is to eradicate a creeping mechanical-alien plague that threatens to consume the astral dimensions. While it flew somewhat under the radar compared to blockbuster contemporaries like Blazing Lazers, Barunba carved out a cult following for its demanding difficulty curve, mesmerizing sprite work, and hypnotic, pulsing chiptune soundtrack that perfectly complements its fever-dream aesthetic.
Gameplay Features & Mechanics
Barunba distinguishes itself from standard bullet-hells through its unique momentum-based physics and a segmented ship design that mimics serpentine movement. Unlike static single-sprite craft, your ship’s tail whips and reacts to your directional inputs, requiring precise spatial awareness to avoid enemy fire while lining up optimal shots. Players collect pulsing energy orbs dropped by downed biological pods to upgrade their arsenal, cycling through wave beams, homing spores, and concentrated laser bursts. The stages themselves are living entities, featuring shifting walls, hazardous organic tendrils, and mid-bosses that mutate dynamically as they take damage. With no continues to bail you out of tight spots, mastering the rhythm of your ship's undulating tail and memorizing the aggressive enemy spawn patterns are absolute prerequisites for survival.
Keyboard Controls
- Arrow Keys / D-Pad: Steer ship and articulate movement
- Action Keys: Fire weapon / Toggle power-ups
- Enter: Start / Pause
Video
What's new
★ 2.6 / 5 · 61 votes
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