Time Cruise

TurboGrafx-16
Time Cruise is a pinball game from FACE with a sci-fi theme and multiple tables. Unlike most pinball games with extended play zones, these tables are to the left and right of the core table, and the pinball can switch between them by passing through connecting tunnels. In addition, the player can...
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Developer
Sankindo
Released on
1991
Size
1 Player
Version
TurboGrafx-16
Requirements
NEC TurboGrafx-16
Downloads
Pinball
Publisher
FACE
ESRB Rating
Not Rated
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Description

Time Cruise is a pinball game from FACE with a sci-fi theme and multiple tables. Unlike most pinball games with extended play zones, these tables are to the left and right of the core table, and the pinball can switch between them by passing through connecting tunnels. In addition, the player can power up time machines by hitting several levers with the pinball. Entering a time machine takes the pinball to a number of different time zones, each providing a possible score boost or extra ball.

Time Cruise

Overview & History

Released by Face Trading in 1992 for the TurboGrafx-16, *Time Cruise* is a delightfully eccentric pinball-themed action game that takes the traditional arcade pastime and twists it into a sci-fi dimension-hopping adventure. Rather than simply bouncing silver spheres against bumpers, players control a cosmic voyager navigating bizarre, historical, and futuristic eras trapped inside intricate pinball table landscapes. Unlike standard console pinball ports that prioritize realism, *Time Cruise* leans heavily into surrealism and fantasy, tasking you with clearing specific targets, activating portals, and battling bizarre bosses confined within flipper-accessible realms. It stands out in the TurboGrafx library as a unique cult classic that fuses arcade mechanics with platformer-style progression.

Gameplay Features & Mechanics

Gameplay revolves around launching your character—who acts as the pinball—across vertically scrolling tables divided into distinct thematic zones ranging from prehistoric jungles to distant space stations. Controlling the action requires mastering the dual flippers at the bottom of the screen to ricochet your character upward into ramps, drop-targets, and bumper arrays. However, *Time Cruise* breaks genre conventions by giving you active mid-air control; once launched past the flippers, you can subtly steer your trajectory to dodge hazards, collect time crystals, and land precisely on upper ledges to trigger mini-games and warp zones. Defeating stage bosses requires you to repeatedly smash into their weak points by timing your flipper strikes and aerial dashes just right before gravity pulls you back down to the hazard-filled lower pit.

Keyboard Controls

  • Arrow Keys / D-Pad: Steer character in mid-air / Move menus
  • Action Keys: Left/Right Flippers (Run/Jump equivalents)
  • Enter: Start / Pause

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