2010: The Graphic Action Game
Nuvatec
1984
1 Player
ColecoVision
ColecoVision
Action
Coleco Industries
Not Rated
Images



Description
2010: The Graphic Action Game is a puzzle/maze game with elements from 2010: Odyssey Two where the player must save the Discovery from crashing onto the surface of Jupiter’s volcanic moon, Io. The player must choose one of about five circuits to work on in one of the ship’s critical systems: Engine, Power, Communications, Life Support, and the HAL 9000. Successful power routing of a circuit makes each system slowly come on-line. It takes three powered circuits for minimum function, but four provides more leeway for success. On-Line engines and power can be activated for an orbital boost, but too long a burn will damage circuit components.
HAL 9000 can power undamaged circuits you assign to him, although at a much slower pace than the player. Communications allow a powered HAL 9000 to inform you of success/failure at powering a circuit assigned to him. Life Support gives more protection against EMPs damaging powered circuits, which require repair and repowering.
2010: The Graphic Action Game
Overview & History
Released in 1984 by Coleco for their powerhouse system, *2010: The Graphic Action Game* tasks players with navigating the tense, sci-fi geopolitical landscape of Arthur C. Clarke's beloved cinematic sequel. Developed during the height of the platform's third-party licensing blitz, this cartridge bridges the gap between text-heavy adventures and fast-paced arcade action. Players assume the role of Dr. Heywood Floyd and his intrepid crew aboard the Soviet-American spacecraft *Leonov*, venturing into Jupiter's orbit to solve the lingering mysteries left behind by the rogue HAL 9000 and the monolith orbiting Jupiter.Gameplay Features & Mechanics
Unlike standard side-scrolling shooters of the era, the game uniquely divides its gameplay into distinct interactive vignettes. Players must manually pilot docking sequences, manage dwindling life support systems, and explore the eerie, derelict interior of the abandoned *Discovery One*. Character movement is tightly choreographed, requiring precise platforming as Floyd jumps across hazardous gaps, avoids deadly electrical arcs, and disables hostile security drones using specialized field tools. The pacing shifts dramatically between tense exploration phases and urgent, timer-based survival puzzles, capturing the cerebral yet perilous tone of Peter Hyams' film adaptation.
Keyboard Controls
- Arrow Keys / D-Pad: Move Floyd and navigate ship menus
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
What's new
★ 3.6 / 5 · 47 votes
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