Kung-Fu Master
Collectorvision Games
2016
1–2 Players
ColecoVision
ColecoVision
Beat 'em Up
Not Rated
Images


Description
You are a master of the martial arts. Quietly confident that your skills will allow you to overcome any challenge. Even the greatest challenge of all—THE WIZARDS TEMPLE!! Remote and heavily guarded, the temple is a fortress never before defeated. You must avoid demons, dragons, snakes and killer bees while doing battle with the wizard’s armed henchmen on each of the five floors of the temple. Beware lapses of concentration—you must defeat all of these deadly guardians and more to advance to the next floor. Failure is out of the question— the wizard holds the princess captive, and only you stand between her and an uncertain fate. The one thing you can be certain of is non-stop martial arts action with Kung-Fu Master.
Kung-Fu Master
Overview & History
Released by Coleco in 1986, the ColecoVision port of Kung-Fu Master translates Irem's seminal arcade coin-op into the living room, adapting the martial arts master Thomas's desperate quest to rescue his kidnapped girlfriend, Sylvia, from the clutches of the evil villain Mr. X. While stripped of some arcade-tier graphical fidelity due to hardware constraints of the eighth-generation console, this home conversion retains the intense, atmospheric side-scrolling beat-'em-up tension of the original source material. Players must guide Thomas through the five distinct, trap-laden floors of the Devil's Temple, battling an endless wave of diverse henchmen, knife-throwers, Tom Toms, and formidable floor bosses, all while racing against a strict ticking countdown timer.
Gameplay Features & Mechanics
Unlike standard horizontal scrollers, Kung-Fu Master on the ColecoVision emphasizes precision timing and positioning over mindless button mashing. Thomas boasts a dual-height martial arts arsenal, enabling him to deliver devastating high and low punches as well as high and low kicks to counter crouching pygmies and leaping attackers. Health management is vital, represented by a vitality meter shared between Thomas and the stage boss, creating a frantic tug-of-war where a single mistake can waste precious seconds. The game's progression demands memorization of enemy spawn patterns, especially when dealing with the lethal falling pots on the second floor and the treacherous fire-breathing dragons on the fourth floor, culminating in dramatic one-on-one boss duels against martial arts masters like the staff-wielding Bo and the boomerang-throwing Stick before facing Mr. X himself.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
What's new
★ 4.1 / 5 · 4 votes
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