Gateway to Apshai

ColecoVision
Turmoil rocks the land and the only salvation lies in the magic of the Temple of Apshai. Unfortunately, the location of this temple has gotten lost in time. Furthermore, many heros dispatched to seek it have been slain. A legend speaks that only the blood of the greatest hero of Apshai's greatest...
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0/5 Votes: 0
Developer
Epyx
Released on
1984
Size
1 Player
Version
ColecoVision
Requirements
ColecoVision
Downloads
Role-Playing
ESRB Rating
Not Rated
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Description

Turmoil rocks the land and the only salvation lies in the magic of the Temple of Apshai. Unfortunately, the location of this temple has gotten lost in time. Furthermore, many heros dispatched to seek it have been slain. A legend speaks that only the blood of the greatest hero of Apshai’s greatest hero will be able to reclaim the lost Temple of Apshai. Unfortunately, this “greatest hero” has also perished. But all hope is not lost, for the wise man, Merlis has found the hero’s son, whose blood is still able to fulfill the prophecy. With great haste, Merlis brings the youngster to the dungeon pits and leaves him to fend for himself. It is this youngster’s destiny to find safe passage through the 8 levels, each of which contains passage to 99 different areas,

Gateway to Apshai is a top-down action-RPG. As the descendant of a hero, the player starts with basic stats in 4 areas, Strength, Agility, Luck and Health, and basic equipment, a dagger and leather armor. Then it’s time to choose a number between 1 and 99 to generate the dungeon. Once begun, the player must explore the dungeon, hidden until explored and revealed. The player can move in four directions and has standard abilities, each mapped to a different control. There are several different actions available to the player. These include: fighting with the equipped weapon, a LOCATE spell to discover traps in the room, a SEARCH spell to discover hidden doors inside a room which would otherwise look like ordinary walls. Players may also use many of the items and scrolls that can be picked up in the dungeon. The treasure can be picked up which include weaponry (swords, bows and arrows), healing slaves, precious items and magical scrolls. Most items are only good for a single use.

The Gateway to Apshai is guarded by an assortment of creatures including snakes, swamp rats, bats and many more. These enemies are only visible when they are in the same room as the player and are otherwise hidden. After 6 minutes and 30 seconds has passed, the player is teleported to the next dungeon, many versions of the game also offer the option to manually leave the dungeon at any time. Dungeons get progressively more difficult with faster and more vicious enemies.

Gateway to Apshai

Overview & History

Released in 1984 by Epyx and ported to the ColecoVision by Sydney Development Corporation, Gateway to Apshai serves as a streamlined, arcade-paced precursor to modern dungeon-crawling role-playing games. Originally designed by Starship Software for 8-bit computers, the ColecoVision iteration benefits from the console's superior graphic capabilities, delivering crisp sprites and vibrant dungeon walls that elevate the tension of exploring the cursed ruins of the Temple of Apshai. Players assume the role of a nameless adventurer seeking fame, fortune, and magical artifacts buried deep within eight increasingly difficult subterranean levels, each crawling with subterranean beasts, slimes, and spectral guardians.

Gameplay Features & Mechanics

Unlike its more complex predecessor, *Temple of Apshai*, which heavily emphasized statistics and sprawling text, *Gateway to Apshai* focuses squarely on real-time action and exploration. The screen displays a top-down, fixed-room perspective where players navigate dark corridors, smash urns to collect hidden treasure, and unlock barred doors using colored keys. Combat requires precise timing; enemies swarm the hero from all directions, forcing players to manage their stamina and weapon durability carefully. Swords break with overuse, and armor degrades as it absorbs enemy blows, making tactical retreats to find scattered repair icons or healing potions an absolute necessity. Shops and mysterious altars are hidden throughout the labyrinth, offering weary travelers the chance to gamble their hard-earned gold for stat boosts, better blades, or temporary invulnerability before facing the level's monstrous boss.

Keyboard Controls

  • Arrow Keys / D-Pad: Move adventurer through corridors
  • Action Keys: Attack with sword / Fire ranged magic
  • Enter: Start / Pause the dungeon crawl

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★ 3.5 / 5 · 38 votes