Telly Turtle
Carousel Software
1984
1 Player
ColecoVision
ColecoVision
Education
Coleco Industries
Not Rated
Images



Description
Telly Turtle is basically a port of the LOGO programming language with the main character being a turtle. The keypad buttons of the Colecovision are used to issue commands from a selection presented on-screen and eventually, programs can be formed to move Telly Turtle around the screen in a series of directions. Music and Sound Effects are also added into the mix to broaden the programming experience.
Telly Turtle
Overview & History
Released by Amalthea in 1983 exclusively for the ColecoVision, *Telly Turtle* is a charming yet fiercely challenging maze-exploration game that remains a fascinating deep-cut of the console's library. Borrowing conceptual cues from arcade hits like *Amidar* and *Pac-Man*, the game casts you as Telly, a cheerful shelled adventurer on a relentless quest to paint every pathway of shifting mazes while dodging an eclectic menagerie of patrolling predators. Though it never achieved the blockbuster status of Coleco's arcade ports, its vibrant color palette, surprisingly strategic depth, and frantic pacing earned it a dedicated cult following among retro collectors.
Gameplay Features & Mechanics
The core objective of *Telly Turtle* revolves around surface coverage. As Telly traverses the grid-like labyrinths, every corridor he crawls across changes color, signaling that it has been successfully painted. To clear a stage, the player must completely fill the grid before running out of lives. However, navigation is a high-stakes puzzle: enemies patrol specific perimeter lines and interior paths, forcing Telly to constantly recalculate his route. Players can temporarily stun pursuing antagonists by collecting flashing power icons, introducing a risk-reward dynamic that encourages aggressive line-painting. The difficulty escalates rapidly across subsequent levels as maze layouts grow more labyrinthine, enemy speeds increase, and the margin for navigational error shrinks to mere pixels.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
What's new
★ 1.9 / 5 · 9 votes
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