Fall Guy

ColecoVision
Based on the hit television series staring Lee Majors and Heather Thomas. In the warehouse screen, when you land on the second floor, go all the way to the LEFT. Then run RIGHT and JUMP. Now you should be on top of the first crate, so run RIGHT. You should fall through the hole on the right, wh...
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0/5 Votes: 0
Developer
Fox Video Games
Released on
1984
Size
1 Player
Version
ColecoVision
Requirements
ColecoVision
Downloads
Racing
ESRB Rating
Not Rated
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Description

Based on the hit television series staring Lee Majors and Heather Thomas.
In the warehouse screen, when you land on the second floor, go all the way to the LEFT. Then run RIGHT and JUMP.
Now you should be on top of the first crate, so run RIGHT. You should fall through the hole on the right, when you fall
adjust it so that you land on your feet. The last floor you should be able to handle.

Fall Guy

Overview & History

Released in 1983 by Roklan Corporation for the ColecoVision, *Fall Guy* is an obscure yet fascinating platform-action title loosely inspired by the physical daredevil stunts of the popular television series of the same name. Tasked with earning big Hollywood bucks, the protagonist must navigate perilous, vertically scrolling construction sites and stunt sets. While overshadowed by arcade behemoths of the era, the ColecoVision port stands out for its ambitious sprite scaling, colorful industrial backdrops, and faithful attempt to capture the high-wire thrills of television stunt work within the technical constraints of early '80s hardware.

Gameplay Features & Mechanics

The core objective of *Fall Guy* is to scale treacherous, hazard-filled scaffolds to reach the top of each level while avoiding plummeting girders, rogue security guards, and malfunctioning elevators. Unlike standard platformers where jumping is a primary offensive tool, here players must rely heavily on precise timing and ladder navigation. The titular stuntman can duck, climb ropes, and execute calculated leaps across shifting platforms. Each stage introduces escalating verticality and tighter time limits, forcing players to master the momentum of the character's movement. Collecting bonus props scattered across the girders adds a rewarding risk-and-reward layer, as greed often leads directly to a fatal, gravity-driven plunge.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

What's new

★ 1.9 / 5 · 5 votes

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