A.E.: Anti-Environment Encounter

ColecoVision
A.E. is a Space Invaders inspired game with a 3D view. In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it's your job to defend planet Earth. You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the...
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Developer
Programmers-3
Released on
2012
Size
1 Player
Version
ColecoVision
Requirements
ColecoVision
Downloads
Shooter
Publisher
Collectorvision Games
ESRB Rating
Not Rated
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Description

A.E. is a Space Invaders inspired game with a 3D view. In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it’s your job to defend planet Earth.

You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the alien forces before they shoot you! The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides.

This version is a homebrew version released in 2012

A.E.: Anti-Environment Encounter

Overview & History

Released in 1983 by Columbia Pictures Publications for the ColecoVision, *A.E.: Anti-Environment Encounter* is a visually striking and technically ambitious multi-directional shooter designed by Dan Gorlin. Breaking away from typical static-screen arcade ports, the game tasks players with piloting an experimental transforming vehicle—the A.E.—through hostile alien ecosystems. The storyline drops the player onto hazardous, terraformed worlds overrun by aggressive mutagenic flora, subterranean creepers, and flying predators collectively known as the "Anti-Environment." Gorlin pushed the ColecoVision's hardware limits to deliver seamless scrolling across alternating vertical and horizontal planes, offering a dynamic gameplay experience rarely seen on home consoles of that era. Despite receiving critical acclaim for its innovative mechanics, vibrant color palette, and dual-mode movement, the game remains a beloved yet lesser-known gem of the early 1980s retro gaming landscape.

Gameplay Features & Mechanics

The core gameplay of *A.E.* revolves around mastering two distinct operational modes: a hovering ship that navigates tight aerial mazes and a walking robot capable of traversing treacherous ground terrain. Players must fluidly switch between these modes depending on the landscape and immediate threats. The objective of each stage is to clear out biological hazards while managing a delicate energy supply that depletes over time and drains faster when taking damage. Underground segments require precise navigation through labyrinthine tunnels, avoiding toxic spores and mechanical turrets, while aerial phases emphasize rapid projectile defense against darting alien swarms. Highlighting strategic depth over mindless blasting, players must carefully balance ammunition usage, terrain hazards, and transformation timing to survive the harsh alien worlds and achieve a high score.

Keyboard Controls

  • Arrow Keys / D-Pad: Move and steer the A.E. in flight or walking mode
  • Action Keys: Fire weapons and trigger vehicle transformation
  • Enter: Start / Pause

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