Track & Field
Team Pixelboy
2010
1–2 Players
ColecoVision
ColecoVision
Sports
Not Rated
Images


Description
Challenge the olympic world records!
Athletes from all over the world converge in a single location to proove their worth, in the greatest sports competition of all time: The olympic games! In Konami’s Track & Field, you can join them and get a nice work-out in the process! One or two players participate in such time-honored olympic events as the 100-meter dash, the long jump and the hammer throw. In each event, the player must qualify against a pre-determined time or distance in order to proceed to the next event. If not, the competition is over. The points added to your score after each event
Track & Field
Overview & History
Released by Coleco in 1984 under official license from Konami, the ColecoVision port of *Track & Field* brought the frantic arcade stamina-burner directly into the living room. Capitalizing on the global Olympic fever of the mid-1980s, this home conversion tasked players with guiding an anonymous athlete through a grueling gauntlet of six distinct sporting events. While the arcade original famously relied on a dual-button "mashing" mechanic that destroyed countless arcade cabinets, the ColecoVision iteration had to adapt these controls to the system's unique keypad and controller layout. Though it lacked a cohesive overarching storyline beyond the pursuit of global athletic supremacy and breaking world records, its relentless pacing, authentic sound effects (including the iconic electronic starting pistol), and tense multiplayer rivalry made it a definitive title in the console's library, pushing both reflexes and hardware to their absolute limits.
Gameplay Features & Mechanics
The game challenges players to conquer six legendary Olympic disciplines: the 100-Meter Dash, Long Jump, Javelin Throw, 110-Meter Hurdles, Hammer Throw, and the high-flying High Jump. Each event demands absolute mastery of timing and rhythm rather than sheer brute force. In running events like the 100-Meter Dash and Hurdles, players must rapidly alternate button presses to build maximum velocity, carefully timing their jumps to clear barriers without losing momentum. Field events such as the Long Jump and Javelin Throw introduce a precision angle-and-power meter where holding the action button dictates the launch trajectory, demanding split-second accuracy to avoid a foul. The High Jump introduces a bar-clearing mechanic requiring optimal approach speed and lift-off timing, while the Hammer Throw adds a dizzying rotation phase. Failing to meet the minimum qualifying score or committing two consecutive fouls in any event results in an immediate game over, ensuring every single heat feels like a high-stakes finals match.
Keyboard Controls
- Arrow Keys / D-Pad: Adjust angle and direction
- Action Keys: Run / Charge power / Jump / Release
- Enter: Start / Pause
What's new
★ 4.1 / 5 · 7 votes
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