Smurf Challenge
Jean-Philippe Meola
2011
1 Player
ColecoVision
ColecoVision
Action
Collectorvision Games
Not Rated
Images





Description
The player needs to help a Smurf who dreams to dance with Smurfette. However, she doesn’t seem to know you exist. Luckily, a competition is organized in the village and the Reward is dance with Smurfette. In order to win, player must help the Smurf to pass 4 challenges. However, the game is not easy to complete as dangers like the “Bzzz Bzzz Fly” is in the game.
Smurf Challenge
Overview & History
Released in 1983 by Coleco exclusively for the ColecoVision console, Smurf Challenge was part of the publisher's aggressive push to license popular Saturday morning cartoons. Developed during the peak of Smurfmavia, the game steps away from traditional side-scrolling platforming to deliver a multi-phase test of dexterity overseen by the wicked wizard Gargamel. The storyline finds Papa Smurf tasking a brave little Smurf with gathering rare magical components scattered across dangerous woodland and cavernous domains to brew an antidote against Gargamel's latest nefarious spell. Utilizing the ColecoVision's superior graphic capabilities for the era, the game rendered surprisingly vibrant, sprite-accurate representations of the beloved blue creatures, standing out from its Atari 2600 counterparts through detailed character animations and distinct background themes.
Gameplay Features & Mechanics
Smurf Challenge splits its progression into three distinct chronological stages, each demanding radically different skill sets. Phase one requires the player to navigate a treacherous forest path filled with falling rocks, pit traps, and sniffing hounds, testing fundamental jumping precision. Phase two transitions into an underground minecart ride where reflexes are paramount; players must duck low-hanging stalactites and leap track gaps at breakneck speed. The final showdown forces the player to time their advances carefully inside Gargamel’s dimly lit castle, dodging bubbling potions and capturing magical parchment before the timer runs out. Unlike standard platformers where you simply stomp enemies, victory here is entirely score-based and relies on flawless memorization of obstacle patterns and rigorous item collection.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
What's new
★ 4.5 / 5 · 2 votes
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